Game-based Learning

1 Day

Workshop

Dates and Booking

Description

In this training course, you will learn how to design workshops in a playful way and how to develop “serious games” for specific issues yourself.

Playful and creative workshop methods have a firm place in the agile canon of methods: they promote teamwork and help individual team members to interact better with each other, work together productively and learn sustainably. Agile principles can be vividly conveyed and processes improved through play.

Play can also be a gateway to intuitive knowledge and thus makes an important contribution to strategy or innovative strength in the company. It offers a safe framework for trying things out and allowing ideas that we do not yet consider feasible or possible in real life. It allows people to rediscover themselves and experience themselves in different roles and behaviors. It brings people into the moment as individuals and as teams, and if everything goes well, it awakens creativity and energy.

Agenda

  • Playing is learning: reasons for playing in agile teams, iterative skills acquisition, Inspect & Adapt as a learning principle

  • Developing games: From the game idea to the game concept to the prototype

  • Moderating and accompanying games: Role and attitude of the moderator/game leader, tips and tricks from invitation to evaluation

Your Benefits

Playfully develop new topics

Encourage more creativity and experimentation in the team

Enable systematic learning and reflection

Audience

The target group of the training is anyone who wants to consciously use games and playful interventions in moderation. The training supports software architects, software developers, scrum masters, agile coaches, facilitators and managers.

Training Objectives

Design workshops in a playful way

try out different workshop games and reflect on their effect

Being able to develop games for specific issues yourself

Clarify your own role as a game leader in a professional context

Use games for good learning and project results

Your Trainers

Jan Gentsch

smidig GmbH

Project management and leadership in a tech environment, Trained LEGO® Serious Play® Facilitator

  • Game-based Learning
  • Project management in the tech environment

Jan Gentsch has been Managing Director of smidig since 2017. He has been providing his comprehensive project know-how as an expert in agile development work, agile coach and project management trainer since 2008. Before that, he spent seven years as project manager for terminal logistics and control systems at the Port of Hamburg for one of the world’s most modern container terminals. Jan writes specialist books for Rheinwerk Verlag.

Julia Dellnitz

smidig GmbH

Project management and leadership in the tech environment, game developer

  • Game-based Learning
  • Project management in the tech environment

Julia Dellnitz is Managing Director and expert for project management and leadership at smidig. Since 2004, she has been advising and qualifying IT managers, optimizing agile project structures, helping on the path to self-organization and developing work games. Julia writes specialist books for Rheinwerk Verlag and is an ambassador for agile leadership in the Women Leadership Network PANDA. She regularly gives talks at international conferences and is a member of the JUG Saxony Day expert committee.

Technical Information and Books

Daily Play – Agile Spiele für Coaches und Scrum Master

Julia Dellnitz hat seit 2012 einen spielerisch-kreativen Arbeitsansatz entwickelt. Sie hat ihn mit Kolleg:innen lange Jahre in der Praxis und gemeinsam beschrieben in dem Buch “Daily Play. Agile Spiele für Coaches und Scrum Master” erschienen beim Rheinwerk Verlag. Mit 25 Spiele für verschiedene Team-Situationen: Ideen entwickeln, Rollen klären, Zusammenarbeit stärken u. v. m.. Zum Buch

In-House Training

You can also book this training as an in-house training course exclusively for your team. Please use the enquiry form for more details.

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